--- 被击杀后，击杀者的攻击降低30%~50%，持续8秒（无法被净化）
-- * 就是给杀我的人加个buff完事
---@class BuffEffect800007100:BaseBuffEffect
BuffEffect800007100 = ClientFight.CreateClass("BuffEffect800007100",ClientFight.BaseBuffEffect)
local t = BuffEffect800007100
---@param fight Fight
---@param buff FighterBuff
function t:action(fight, buff, ...)
    local parameters = {...};
    local killme = parameters[1];
    SkillRoleMgr.savePathFile("[" + fight.frame + "][EFFECT]Fighter " + buff.target.fighterId + " Buff"
            + buff.modelId + " 自己死亡,给敌方上个buff"+buff.buffBean.f_BuffEffectValue[1]);
    BuffManager.addBuff(fight,buff.skill,buff.target,killme,false,buff.buffBean.f_BuffEffectValue[1],1);
    return ClientFight.BaseBuffEffect.action(self,fight, buff, ...);
end
t.New()